Flutter 的 iOS 14 支持

The iOS 14 release, the new version of Apple’s mobile operating system, is here. This page describes some known issues when developing for iOS 14.

Launching Flutter with Flutter tools

Due to low-level changes in iOS’s debugger mechanisms, developers using versions of Flutter earlier than 1.20.4 stable won’t be able to launch apps (by using flutter run or a Flutter-enabled IDE) on physical iOS devices running iOS 14. This affects debug, profile, and release builds. Simulator builds, add-to-app modules, and running directly from Xcode are unaffected.

Upgrading to Flutter 1.22 beta allows you to build, test, and deploy to iOS without issue. Upgrading to 1.20.4 stable allows you to build and deploy to iOS 14, but not debug.

Clipboard notifications

If your iOS 14 app uses text fields, you should build your production apps with Flutter 1.20 or the 1.22 beta to ensure that clipboard access notifications are not spuriously shown when building text fields.

Debugging Flutter

Due to added security around local network permissions in iOS 14, a permission dialog box must now be accepted for each application in order to enable Flutter debugging functionalities such as hot-reload and DevTools.

Screenshot of "allow network connections" dialog

This affects debug and profile builds only and won’t appear in release builds. The permission can also be allowed by enabling Settings > Privacy > Local Network > Your App.

For add-to-app users, one additional step has been added to the add-to-app project setup guide, to re-enable flutter attach for debug builds on physical devices on iOS 14.

Launching debug Flutter without a host computer

Also due to changes in debugger mechanisms, once a Flutter debug application is installed on the device (either by using flutter run a Flutter-enabled IDE, or from Xcode), the application can no longer be re-launched by tapping the application’s icon in the home screen in iOS 14 on physical devices.

Other launch paths without a host computer, such as deep links or notifications, won’t work on iOS 14 physical devices in debug mode.

Add-to-app debug mode modules will crash on iOS 14 physical devices when running the FlutterEngine if the host application is launched from the home screen.

To launch the application in debug mode on a physical device again, re-run the app from the host computer (by using flutter run, a Flutter-enabled IDE, or Xcode).

You can also build the application or add-to-app module in profile or release mode, or on a simulator, which are not affected.

See Issue 60657 for more details.

Conclusion

You might also be interested in the following tracking bugs:

If you experience other bugs or unpolished edges when developing for iOS 14, please file a bug!